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Dan Valvo
Dan Valvo
Senior Props and Interactives Artist
Albany, United States

Summary

Contact:
dvalvo@gmail.com

Education:
Academy of Art University, San Francisco, CA
Master’s of Fine Arts in Animation: 3D Modeling, Dec 2013
GPA: 3.7
Rochester Institute of Technology, Rochester NY
Bachelor of Fine Arts in Illustration, May 2010
Minor: Sociology and Anthropology
GPA: 3.59

Skills:
Character Modeling & Concept
Creature Modeling & Concept
Environment Modeling & Concept
Prop Modeling & Concept
Low Poly & High Poly Modeling
Texture Painting
PBR Pipeline
UVing
Illustration

Programs:
Zbrush, Maya, Substance 3D Painter, RizomUV, Marmoset, Photoshop, & Illustrator.

Work Experience:
Props and Interactives Artist, Blizzard Entertainment - Diablo IV
•Modeled, textured, rigged, and animated destuctable props and gizmos for Diablo IV and Diablo IV: Vessel of Hatred
Scene Development Artist, Blizzard Entertainment - Diablo IV
•Modeled, textured, and rendered all icons except weapons, armors, mounts, or trophies.
•Art directed (including concept through final renders) of all icons except weapons, armors, mounts, or trophies not personally created by myself.
Outsource Artist, Blizzard Entertainment - Overwatch and Overwatch 2
•Modeled and textured points of interest on maps; King’s Row, Eichenwalde, Necropolis, BlizzardWorld, Busan, Paris, Toronto, and unannounced content.
• Modeled and textured Luna, the Omnic NPC in Paris.
• Modeled and textured character skins; all Sigma rare skins, Inferno Junkrat, Snow Angel Mercy, Holly Moira, Ugly Sweater 76, and unannounced content.


Character Artist, Big Machine
• Modeled and textured characters for NDA promotional video.

Character Artist, Mobius Digital - Outer Wilds
• Modeled and textured characters.

Modeler, Roger TV
• Modeling for CNN’s History of Comedy, Chris Farley promotional statue.
• Modeling and texturing for Roblox Anthem and corporate videos.
• Modeling and texturing for Nickelodeon Holiday 2016 commercials.
• Modeling and texturing for various projects including Hearthstone, Sonic,
Dairy Queen, and Disney.

Character Artist, Giant Sparrow - What Remains of Edith Finch
• Modeling and textures for all characters, animals, and many organic props.

3D Asset Builder, Contract: The Third Floor, INC.
• Previsualization Modeling for Insurgent.
• Previsualization Modeling for NDA amusement park ride.

Texture Artist, 2K Games. Contract
• Designed and textured crowd signs for WWE2k15.

Character & Prop Modeling, Rigging, & Animation, Workinman Interactive, LLC.
Disney XD Grand Prix
• Modeled characters, vehicles, and environments from Disney Channel Shows.
• Animations for Star Wars Rebels models.

Disney Jr WATCH Game app: Sofia’s Enchanted Journey.
• Modeled 3D versions of Disney Jr’s Sofia the First.

Nickelodeon’s Kids Choice Sports: Slime Ball 2.
• Modeled and textured low resolution versions of Nickelodeon TV Characters.
• Rigged and animated Michelangelo and Spongebob.

Skills

Character ModelingDigital Sculpting

Software proficiency

Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush